08.03.16
- Blackmarket now will sometimes offer ACTUAL medicine like glucocetamol or "White squirrel"
- Psi-field is somewhat less laggy now, but is not THAT big even if you're on DMT-salvia-DOM combo. It is big enough to steal from EVA/chemist or for cutting people with your fellow chainsaw from distance while staying in the darkness and by another side of the grilled window, however
- Tryptamine is now require ammonium hydroxide as a katalyzer
09.03.16
- Captain now have an access to prosecutor haven and armory
- Added synthjewels, which can be stamped in electronics lab and used in place of any cheap jewel for trading or assemblies.
- Only electronics fabricators now allow to upload new shit to them from data discs. However, even assistants have one!
- Electronics lab was rewritten a bit.
10.03.16
- Added drug dosage in anarchist cookbook
11.03.16
- Now psychedelics will not make you pants-jizzing happy, while they're still can be quite euphoretic, however
- GHB, baclofen and pregabalin are now addictive, but will help to cure opiate, barbiturate and benzo addiction sometimes
- So, I added GABA to some of the anti-addiction complex preparates such as empathopentin, glucocetamol and DiPT-indopan, as well as adding pure GABA pills to the drugstores
- Injecting some powders is now painful and mild-damaging. This is why some of the opiate pills contains cellulose. Oh, and cellulose now burns (and dissappears) at temp 6 as well as carbon, you dirty junkie
- Working on mutations, which will have both positive and negative affection on one's gameplay
- Straight damage is now somewhat weaker at causing panic and chronoclock
12.03.16
- Trying to make fucking psifields both less laggy and buggy
- Psionics now runs down rapid as fuck if you're not high on weed/synthetic cannabinoids (yep, even crappy ones like AB-228 is fine), dissociatives (but not amantadine or remantadine), psychedelics (including MDMA-alike amphetamines) and some other chemicals (nope, Trigan-D or drinking yourself to delirium will not help). Smk wd erryday!
- Added vodniy assembly. If you don't know what is "vodniy", just google "vacuum bong", find an image of a plastic bottle in another bottle or some water container and try to guess what this shit can be used for.
- Brain tumor mutation now allows you to telespeak just like telepathy module
- Homunculus now will have random mutations. Also, fixed some homunculi-related bugs
- Neuroleptics (including clozapine) now will purge your blood out of cannabinoids (all but CBD, so you can use both of drugs on poor psychonaut), MDMA-alike stuff and some other new drugs, as well as slowly turning your 'see invisible' meter to 0. This is more like a bugfix, not a new feature
- Low health now will cause panic. Also, fear now causes thrill somewhat more frequently
13.06.16
- Added mutagenic radiation event. Don't stay in front of windows after it is announced via radiospeakers!
- Any kind of eyes mutations (including tumor eye) now will cause damage when solarflare'd or mutaraded.
- Added mutagen and ASD (Antiseptic Dorogov's Stimulator, "anti-mutagen"), both very unstable, slow to make shit and toxic (and useless) then ODed
- Fixed temperature-requested reactions
- Antidote-alike medicine now cures of paracetamol, ibuprofen, ASD and mutagen overdose
- Epilepsy is now appears rarer (either by bashing one's head, by looking into some... thing for too long or by abusing some kinds of drugs), but became more dangerous. Even teleporters are now a harsh thing for epileptics!
14.06.16
- Baclofen (1pt) now comes in cans of 12 pills so eating it whole can and will cause epilepsy
- Fixed idiotic runtime bug related to using of non-usable items
- Added AMT - tryptamine with almost no visuals, but with empathogenic potency, stimulation (inability to sleep) and relatively high anti-depression props
- Evacuation counter is now lasts 5 minutes instead of 10
- Carbon and silicon now can be freezed out just like paracetamol, so you can inject any shit you like. Cellulose is still should be burned out, however
- Added new mutation: chromosome! It is absolutely bad, distorting your speech, forcing you to randomstep and making troubles with some kinds of machinery (especially consoles). On the other hand, it makes you invincible to some psi-powers, rapists and even Popobawa!
15.06.16
- Tongue numbness (result of some drugs intoxication as well as chromosome mutation and some other cases) is now somewhat more potent
17.06.16
- Now you'll actually drop items in chopped off hand. Yes, YOU WERE NOT
- Chromosome, horns and tumor mutations will now auto-cure if somebody cuts off your head. Also, they'll never appear on beheaded folks
- Chemist is no longer have a glowing orb so orb-stealing objective is a bit harder for traitors
- Remastering mutagen as a nicotine, lol. Very cancerogenic! Also, chewing tobacco and nicotine injectors in cig dispensers.
- Baclofen synthesis is changed a bit, so now chemist can make 40pts of bakla from the star
- Added hacking vendomats without traitorous module
- Changed some of the ordering console goods to make it more useful
- Southeast of the station is now light-supplied for a short time
- Consoles now can be hacked without traitor module as well, but it is a risky deal
- All of the keys are now ugly, but HUEG, so you'll not miss it while stripping. Also, door brutforcer now looks like a common assistant key. CONSPIRACY
18.06.16
- Now you have to wait 10 chemticks between taking another dose of nicotine. Also, now it removes drowsiness, potents some drugs (powerful, but for a veeery short time, since it works only for one tick) and is more euphoretic
- Added actual cigs. You can smoke'em using igniters (yep, even stationary), welding torches, active lamps (just like in russian prisons!), stationary power batteries, Stalin suit, bongs and other fire-related stuff. Also, they're good for making reefers!
19.06.16
- Keeping my work on cigs as well as joint-making. Be careful, since some of the smokeable stuff potents greatly from reefers
- Cigarette vendomats now serve anti-mutation chewing gum in case of unpleasant mutations caused by nicotine
- A lot of items (including all of the blisters and edible stuff as well as spice, hash, cigs and some chemitems) are now beltable
- Both opiate rush and tyaga are now more euphoretic (even for codeine!)
- Operator now can (re)call the shuttle even if the main station lights is off
- There're crapload of benzos, barbis and other stuff hidden around the complex (yep, even calming syringes from emergency lockers are full of this shit) the station so epileptics will have a chance to survive
20.06.16
- Added a new traitor objective of causing a delirium of captain. No kidding
- Now you can turn "steel" doors (for example, military-painted ones or those with red fist painted on them) into common ones with help of either hydraulic cutters, any kind of axe or welding torch (even without loosing any fuel!)
- Added combi-pills function to chemical separator
- Pregabalin now potents opiates and benzos same way as gabapentin, as well as making phenibut far more euphoretic
23.06.16
- Nicotine is now far less mutagenic and is easier to synth. There's a far more potent mutagen avaible in-game, however
- Traitors and nuclear robots are even rarer now
- Plus-axe is now absolutely universal at opening doors. Also, some other items are able to unbolt door instantly
24.06.16
- Tantric brainmodule now have a chance of protecting you from ANY kind of non-organ damage. This is somewhat effective against melee combat attacks and lazurrs, but sucks as a protection from explosions (yup, they're deal ALL kind of damage), spess (damage income will be only a bit lower) and toxic chemicals. It, on pair with seeker module, will also partially (!) cover you from stun and will make you fully immune to blinding (sleeping will still knock and blind you, however)
- Even weak explosions now will gib corpses
- SSRI (fluoxetine) can cause serotonin syndrome when mixed with tramadol, DXM or carbamazepine. Also, antidepressant pills and pharmahuasca now contains smaller amount of drug since you don't need it THAT much to cure depression or to potent you precious 5-MeO-DMT (but need if you wanna to potent shrooms)
- Oh, and I fixed both serotonin syndrome caused by taking MAOI with amphetamines and its potention of "lesser" tryptamines. The funniest thing is what you can grab enough MAOI, take a single dose of drug, then take MAOI from time from time for NEVERENDING PARTY (usually resulting in you eyeballing the nearlest wall, falling down on the ground, twitching and drooling)
- Vtoryaki and shit from cigs are now "solutable" (read: you can drop it to the beaker)
- Colored reefers, lol
- Well, ALL of the station now will stay lighted for a short time due to small power storages near the light consoles. You WILL fall in the pure darkness if the engineers are lazy or retarded, however
28.06.16
- Fixed some retarded bugs related to addictions, psi-potency and bad health statements
- Now you can isntantly remove all of the pills/cigs from the blister/package/can by using "Remove all pills" verb
- Some fresh shit added to the young terrorist handbook
29.06.16
- Added censored version of terrorist handbook to cognitologists and psychiatrist. Note what it will not have a rush doses for any of the stims or opiates as well as the only uncensored homebrew drug in there is DXM.
- Drugstores are now hackable
- Non-transparent reagent containers now will not show its reagents while examined
30.06.16
- Fixed lag-generating shit related to seizures
- You can't wear brainports if you don't have a head for any longer. You can still get fucked up on drugs even with your brain removed, however.