

Новый хаб
#21
Отправлено 13 June 2013 - 03:00
А ты кто и куда тебе зайти?
#22
Отправлено 13 June 2013 - 14:32
ZLOFENIX (13 June 2013 - 01:44) писал:
Кнопку не видел, подозреваю что речь про логи чата и прочего говна, что в него сыпется, если да - вообще можно, но они весят ощутимо, поэтому не хотелось бы.
Мне казалось, что вы эти логи раньше хранили где-то и выдавали по запросам.
#23
Отправлено 13 June 2013 - 14:38
runtime error: Cannot read null.amount proc name: attackby (/obj/machinery/r_n_d/circuit_imprinter/attackby) source file: circuitprinter.dm,118 usr: John Mullins (/mob/living/carbon/human) src: Circuit Imprinter (/obj/machinery/r_n_d/circuit_imprinter) call stack: Circuit Imprinter (/obj/machinery/r_n_d/circuit_imprinter): attackby(null, John Mullins (/mob/living/carbon/human)) Circuit Imprinter (/obj/machinery/r_n_d/circuit_imprinter): DblClick(the floor (169,66,5) (/turf/simulated/floor), "mapwindow.map", "icon-x=22;icon-y=19;left=1;scr...") Circuit Imprinter (/obj/machinery/r_n_d/circuit_imprinter): Click(the floor (169,66,5) (/turf/simulated/floor), "mapwindow.map", "icon-x=22;icon-y=19;left=1;scr...") runtime error: Cannot execute null.use(). proc name: attackby (/obj/machinery/r_n_d/protolathe/attackby) source file: protolathe.dm,176 usr: John Mullins (/mob/living/carbon/human) src: Protolathe (/obj/machinery/r_n_d/protolathe) call stack: Protolathe (/obj/machinery/r_n_d/protolathe): attackby(null, John Mullins (/mob/living/carbon/human)) Thu Jun 13 10:57:19 2013 Database connection established. BUG: Sequence number 101F expected but C2 received BUG: Unexpected hub certificate (2) Thu Jun 13 12:06:02 2013 Database connection established. BUG: Sequence number A278 expected but C2 received BUG: Unexpected hub certificate (2) runtime error: Cannot modify null.loc. proc name: Jump to Key (/client/proc/jumptokey) source file: adminjump.dm,94 usr: null src: Fail_O_Man (/client) call stack: Fail_O_Man (/client): Jump to Key() ### VarEdit by Fail_O_Man: /mob/living/carbon/human ckey=failoman ### VarEdit by Fail_O_Man: /mob/living/carbon/human ckey=xaker2009 ### VarEdit by Fail_O_Man: /mob/living/carbon/human ckey=xaker2009 ### VarEdit by Fail_O_Man: /mob/living/carbon/human ckey=failoman Denied access to 'Vladondark1001' connecting from 178.126.72.248 Thu Jun 13 13:06:15 2013 Denied access to 'Xaker2009' connecting from 93.185.194.57 Database connection established. BUG: Sequence number B8C0 expected but C2 received BUG: Sequence number A007 expected but C2 received BUG: Sequence number 79D9 expected but C2 received BUG: Unexpected certificate (2) runtime error: Cannot read null.key proc name: signal (/obj/item/device/assembly/signaler/proc/signal) source file: signaler.dm,113 usr: null src: the remote signaling device (/obj/item/device/assembly/signaler) call stack: the remote signaling device (/obj/item/device/assembly/signaler): signal() the remote signaling device (/obj/item/device/assembly/signaler): activate() the remote signaling device (/obj/item/device/assembly/signaler): pulsed(0) the remote signaling device-ti... (/obj/item/device/assembly_holder): process activation(the timer (/obj/item/device/assembly/timer), 1, 0) the timer (/obj/item/device/assembly/timer): pulse(0) the timer (/obj/item/device/assembly/timer): timer end() the timer (/obj/item/device/assembly/timer): process() /datum/controller/game_control... (/datum/controller/game_controller): process objects() /datum/controller/game_control... (/datum/controller/game_controller): process() runtime error: Cannot read null.key proc name: signal (/obj/item/device/assembly/signaler/proc/signal) source file: signaler.dm,113 usr: null src: the remote signaling device (/obj/item/device/assembly/signaler) call stack: the remote signaling device (/obj/item/device/assembly/signaler): signal() the remote signaling device (/obj/item/device/assembly/signaler): activate() the remote signaling device (/obj/item/device/assembly/signaler): pulsed(0) the remote signaling device-ti... (/obj/item/device/assembly_holder): process activation(the timer (/obj/item/device/assembly/timer), 1, 0) the timer (/obj/item/device/assembly/timer): pulse(0) the timer (/obj/item/device/assembly/timer): timer end() the timer (/obj/item/device/assembly/timer): process() /datum/controller/game_control... (/datum/controller/game_controller): process objects() /datum/controller/game_control... (/datum/controller/game_controller): process() runtime error: Cannot read null.key proc name: signal (/obj/item/device/assembly/signaler/proc/signal) source file: signaler.dm,113 usr: null src: the remote signaling device (/obj/item/device/assembly/signaler) call stack: the remote signaling device (/obj/item/device/assembly/signaler): signal() the remote signaling device (/obj/item/device/assembly/signaler): activate() the remote signaling device (/obj/item/device/assembly/signaler): pulsed(0) the remote signaling device-ti... (/obj/item/device/assembly_holder): process activation(the timer (/obj/item/device/assembly/timer), 1, 0) the timer (/obj/item/device/assembly/timer): pulse(0) the timer (/obj/item/device/assembly/timer): timer end() the timer (/obj/item/device/assembly/timer): process() /datum/controller/game_control... (/datum/controller/game_controller): process objects() /datum/controller/game_control... (/datum/controller/game_controller): process() runtime error: Cannot read null.key proc name: signal (/obj/item/device/assembly/signaler/proc/signal) source file: signaler.dm,113 usr: null src: the remote signaling device (/obj/item/device/assembly/signaler) call stack: the remote signaling device (/obj/item/device/assembly/signaler): signal() the remote signaling device (/obj/item/device/assembly/signaler): activate() the remote signaling device (/obj/item/device/assembly/signaler): pulsed(0) the remote signaling device-ti... (/obj/item/device/assembly_holder): process activation(the timer (/obj/item/device/assembly/timer), 1, 0) the timer (/obj/item/device/assembly/timer): pulse(0) the timer (/obj/item/device/assembly/timer): timer end() the timer (/obj/item/device/assembly/timer): process() /datum/controller/game_control... (/datum/controller/game_controller): process objects() /datum/controller/game_control... (/datum/controller/game_controller): process() runtime error: Cannot read null.key proc name: signal (/obj/item/device/assembly/signaler/proc/signal) source file: signaler.dm,113 usr: null src: the remote signaling device (/obj/item/device/assembly/signaler) call stack: the remote signaling device (/obj/item/device/assembly/signaler): signal() the remote signaling device (/obj/item/device/assembly/signaler): activate() the remote signaling device (/obj/item/device/assembly/signaler): pulsed(0) the remote signaling device-ti... (/obj/item/device/assembly_holder): process activation(the timer (/obj/item/device/assembly/timer), 1, 0) the timer (/obj/item/device/assembly/timer): pulse(0) the timer (/obj/item/device/assembly/timer): timer end() the timer (/obj/item/device/assembly/timer): process() /datum/controller/game_control... (/datum/controller/game_controller): process objects() /datum/controller/game_control... (/datum/controller/game_controller): process() runtime error: Cannot read null.key proc name: signal (/obj/item/device/assembly/signaler/proc/signal) source file: signaler.dm,113 usr: null src: the remote signaling device (/obj/item/device/assembly/signaler) call stack: the remote signaling device (/obj/item/device/assembly/signaler): signal() the remote signaling device (/obj/item/device/assembly/signaler): activate() the remote signaling device (/obj/item/device/assembly/signaler): pulsed(0) the remote signaling device-ti... (/obj/item/device/assembly_holder): process activation(the timer (/obj/item/device/assembly/timer), 1, 0) the timer (/obj/item/device/assembly/timer): pulse(0) the timer (/obj/item/device/assembly/timer): timer end() the timer (/obj/item/device/assembly/timer): process() /datum/controller/game_control... (/datum/controller/game_controller): process objects() /datum/controller/game_control... (/datum/controller/game_controller): process() runtime error: Cannot read null.key proc name: signal (/obj/item/device/assembly/signaler/proc/signal) source file: signaler.dm,113 usr: null src: the remote signaling device (/obj/item/device/assembly/signaler) call stack: the remote signaling device (/obj/item/device/assembly/signaler): signal() the remote signaling device (/obj/item/device/assembly/signaler): activate() the remote signaling device (/obj/item/device/assembly/signaler): pulsed(0) the remote signaling device-ti... (/obj/item/device/assembly_holder): process activation(the timer (/obj/item/device/assembly/timer), 1, 0) the timer (/obj/item/device/assembly/timer): pulse(0) the timer (/obj/item/device/assembly/timer): timer end() the timer (/obj/item/device/assembly/timer): process() /datum/controller/game_control... (/datum/controller/game_controller): process objects() /datum/controller/game_control... (/datum/controller/game_controller): process() runtime error: Cannot read null.key proc name: signal (/obj/item/device/assembly/signaler/proc/signal) source file: signaler.dm,113 usr: null src: the remote signaling device (/obj/item/device/assembly/signaler) call stack: the remote signaling device (/obj/item/device/assembly/signaler): signal() the remote signaling device (/obj/item/device/assembly/signaler): activate() the remote signaling device (/obj/item/device/assembly/signaler): pulsed(0) the remote signaling device-ti... (/obj/item/device/assembly_holder): process activation(the timer (/obj/item/device/assembly/timer), 1, 0) the timer (/obj/item/device/assembly/timer): pulse(0) the timer (/obj/item/device/assembly/timer): timer end() the timer (/obj/item/device/assembly/timer): process() /datum/controller/game_control... (/datum/controller/game_controller): process objects() /datum/controller/game_control... (/datum/controller/game_controller): process() runtime error: Cannot read null.key proc name: signal (/obj/item/device/assembly/signaler/proc/signal) source file: signaler.dm,113 usr: null src: the remote signaling device (/obj/item/device/assembly/signaler) call stack: the remote signaling device (/obj/item/device/assembly/signaler): signal() the remote signaling device (/obj/item/device/assembly/signaler): activate() the remote signaling device (/obj/item/device/assembly/signaler): pulsed(0) the remote signaling device-ti... (/obj/item/device/assembly_holder): process activation(the timer (/obj/item/device/assembly/timer), 1, 0) the timer (/obj/item/device/assembly/timer): pulse(0) the timer (/obj/item/device/assembly/timer): timer end() the timer (/obj/item/device/assembly/timer): process() /datum/controller/game_control... (/datum/controller/game_controller): process objects() /datum/controller/game_control... (/datum/controller/game_controller): process() runtime error: Cannot read null.key proc name: signal (/obj/item/device/assembly/signaler/proc/signal) source file: signaler.dm,113 usr: null src: the remote signaling device (/obj/item/device/assembly/signaler) call stack: the remote signaling device (/obj/item/device/assembly/signaler): signal() the remote signaling device (/obj/item/device/assembly/signaler): activate() the remote signaling device (/obj/item/device/assembly/signaler): pulsed(0) the remote signaling device-ti... (/obj/item/device/assembly_holder): process activation(the timer (/obj/item/device/assembly/timer), 1, 0) the timer (/obj/item/device/assembly/timer): pulse(0) the timer (/obj/item/device/assembly/timer): timer end() the timer (/obj/item/device/assembly/timer): process() /datum/controller/game_control... (/datum/controller/game_controller): process objects() /datum/controller/game_control... (/datum/controller/game_controller): process() runtime error: Cannot execute null.synch(). proc name: attack hand (/mob/living/carbon/human/attack_hand) source file: human_attackhand.dm,93 usr: Benjamin Watson (/mob/living/carbon/human) src: Braydon Shafer (/mob/living/carbon/human) call stack: Braydon Shafer (/mob/living/carbon/human): attack hand(Benjamin Watson (/mob/living/carbon/human), 0) Braydon Shafer (/mob/living/carbon/human): DblClick(the floor (165,133,1) (/turf/simulated/floor/wood), "mapwindow.map", "icon-x=16;icon-y=14;left=1;scr...") Braydon Shafer (/mob/living/carbon/human): DblClick(the floor (165,133,1) (/turf/simulated/floor/wood), "mapwindow.map", "icon-x=16;icon-y=14;left=1;scr...") Braydon Shafer (/mob/living/carbon/human): Click(the floor (165,133,1) (/turf/simulated/floor/wood), "mapwindow.map", "icon-x=16;icon-y=14;left=1;scr...") Braydon Shafer (/mob/living/carbon/human): Click(the floor (165,133,1) (/turf/simulated/floor/wood), "mapwindow.map", "icon-x=16;icon-y=14;left=1;scr...") Thu Jun 13 14:07:59 2013 runtime error: Cannot execute null.synch(). proc name: attack hand (/mob/living/carbon/human/attack_hand) source file: human_attackhand.dm,93 usr: Nikolas Clarke (/mob/living/carbon/human) src: Redshirt McBeat (/mob/living/carbon/human) call stack: Redshirt McBeat (/mob/living/carbon/human): attack hand(Nikolas Clarke (/mob/living/carbon/human), 0) Redshirt McBeat (/mob/living/carbon/human): DblClick(the floor (138,188,1) (/turf/simulated/floor), "mapwindow.map", "icon-x=20;icon-y=3;left=1;scre...") Redshirt McBeat (/mob/living/carbon/human): DblClick(the floor (138,188,1) (/turf/simulated/floor), "mapwindow.map", "icon-x=20;icon-y=3;left=1;scre...") Redshirt McBeat (/mob/living/carbon/human): Click(the floor (138,188,1) (/turf/simulated/floor), "mapwindow.map", "icon-x=20;icon-y=3;left=1;scre...") Redshirt McBeat (/mob/living/carbon/human): Click(the floor (138,188,1) (/turf/simulated/floor), "mapwindow.map", "icon-x=20;icon-y=3;left=1;scre...") runtime error: Cannot execute null.synch(). proc name: attack hand (/mob/living/carbon/human/attack_hand) source file: human_attackhand.dm,93 usr: Archie Murphy (/mob/living/carbon/human) src: Unknown (/mob/living/carbon/human) call stack: Unknown (/mob/living/carbon/human): attack hand(Archie Murphy (/mob/living/carbon/human), 1) Unknown (/mob/living/carbon/human): DblClick(the floor (124,111,1) (/turf/simulated/floor), "mapwindow.map", "icon-x=15;icon-y=17;left=1;scr...") Unknown (/mob/living/carbon/human): DblClick(the floor (124,111,1) (/turf/simulated/floor), "mapwindow.map", "icon-x=15;icon-y=17;left=1;scr...") Unknown (/mob/living/carbon/human): Click(the floor (124,111,1) (/turf/simulated/floor), "mapwindow.map", "icon-x=15;icon-y=17;left=1;scr...") Unknown (/mob/living/carbon/human): Click(the floor (124,111,1) (/turf/simulated/floor), "mapwindow.map", "icon-x=15;icon-y=17;left=1;scr...") runtime error: Cannot execute null.synch(). proc name: attack hand (/mob/living/carbon/human/attack_hand) source file: human_attackhand.dm,93 usr: Archie Murphy (/mob/living/carbon/human) src: Unknown (/mob/living/carbon/human) call stack: Unknown (/mob/living/carbon/human): attack hand(Archie Murphy (/mob/living/carbon/human), 1) Unknown (/mob/living/carbon/human): DblClick(the floor (124,109,1) (/turf/simulated/floor), "mapwindow.map", "icon-x=17;icon-y=17;left=1;scr...") Unknown (/mob/living/carbon/human): DblClick(the floor (124,109,1) (/turf/simulated/floor), "mapwindow.map", "icon-x=17;icon-y=17;left=1;scr...") Unknown (/mob/living/carbon/human): Click(the floor (124,109,1) (/turf/simulated/floor), "mapwindow.map", "icon-x=17;icon-y=17;left=1;scr...") Unknown (/mob/living/carbon/human): Click(the floor (124,109,1) (/turf/simulated/floor), "mapwindow.map", "icon-x=17;icon-y=17;left=1;scr...") runtime error: undefined proc or verb /turf/simulated/floor/throw at().Наслаждайтесь 3:
#24
Отправлено 13 June 2013 - 16:22
Epicus (13 June 2013 - 14:32) писал:
Мне казалось, что вы эти логи раньше хранили где-то и выдавали по запросам.
Zorking (13 June 2013 - 14:38) писал:
Наслаждайтесь 3:
#25
Отправлено 13 June 2013 - 17:15
Цитата
#27
Отправлено 13 June 2013 - 18:21
#28
Отправлено 14 June 2013 - 03:38
#29
Отправлено 14 June 2013 - 15:21
#30 Гость_Ralph_*
Отправлено 14 June 2013 - 15:28
#31
Отправлено 14 June 2013 - 17:08
ZLOFENIX (13 June 2013 - 16:22) писал:
Так как копировать все то говно в хаб, естественно не имеет смысла.
#32
Отправлено 14 June 2013 - 17:34
#33
Отправлено 14 June 2013 - 18:34
(Либо я и в правду не понимаю в чем проблема)
(Либо ты хочешь лог - связать с хабом, чтоб никто левый не мог их просматривать, а я в предыдущем посте имел ввиду прямой доступ для чтения...)
#34
Отправлено 14 June 2013 - 22:56
А вот через хаб проблемней.
Но нужно чтоб вообще все могли читать логи? Там же не только ик, оос, там личка, хелпы, вообще все, что туда валится.
#36
Отправлено 19 June 2013 - 20:58
#37
Отправлено 19 June 2013 - 21:09
1. Нажать кнопку Обновить код билда - выкачивает изменения из репозитория
2. Ждать пока завершиться, потом можно почитать логи.
3. Нажать кнопку Скомпилировать - это как на винде в DreamMaker - build
4. Ждать пока завершиться, потом можно почитать логи.
5. Нажать кнопку Обновить сервер - конкретно обновление 2х файлов сервера, работает только когда сервер остановлен.
Ах да: если где вылезет ошибка - нирикаминдую нажимать следующую кнопку в списке, вперед чинить билд.
#38
Отправлено 19 June 2013 - 21:09
Значит последовательность действий такая:
1) Останавливаешь сервер
2) Выкачиваешь изменения из репозитория
2)* Компилируешь
3) Обновляешь
4) Запускаешь сервер
Всё так?
#39
Отправлено 19 June 2013 - 21:23
#40
Отправлено 19 June 2013 - 21:24
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