02 January 2013Kor updated:
Slime breeding! There are now 13 varities of slime, each with its own extract reaction (inject five units of plasma). Some of these reactions are reused from the old cores, some are new. As to breeding, each colour of slime has a series of other slimes it may mutate into when it reproduces.
Giacom updated:
You can now use wallets as IDs and equip them in your ID slot.
Firesuits are once again effective at protecting you from heat. The flames themselves will still hurt you, even with a firesuit. The damage protection is much better with a firesuit though.
Engineering starts with a PACMAN generator for jump starting the singularity if the power runs out of the SMES. 30 plasma spawns in Secure Storage inside the crate, to use as fuel for the generator.
31 December 2012Giacom updated:
Simple animals (Corgis, Cats, Constructs, Mice, Etc...) can now pull people.
You can quickly stop pulling on someone by pulling them, while they're already being pulled by you. For example, CTRL+Click on something you are pulling to quickly stop pulling it.
30 December 2012Giacom updated:
Emitters now require to be wired in order to work. When there is not enough power it will stop shooting until there is enough power, meaning you do not have to turn it back on, just get the power flowing.
You can order shield generators from cargo. Teleporter access is required to open the crate.
Ikarrus updated:
Map: Reorganized the Command Sector. The Captain has his own private quarters in addition to his office.
26 December 2012Ikarrus updated:
An agent card is now required to use doors and controls on the Syndicate Shuttle (Nuke).
Scanning gas tanks is now a PDA-cart function. Only Atmos and Science PDA carts have this function. Have fun mislabelling gas tanks!
23 December 2012Giacom updated:
The syndicate Military PDA will not show up on possible PDAs to message anymore, even when the receive/signal is turned on. You can still send messages and people can still reply to you.
You can now sell processed plasma for supply points. The conversion rate is 2 plasma sheets for 1 point. You must put the plasma in a crate for it to count.
The mecha toy prize promotion has officially ended. You can no longer redeem all 11 action mecha figures for a real mech. New toy redeeming promotions in the future will be considered.
21 December 2012Ikarrus updated:
You can now use . to speak over headset department channels in addition to the : and # characters.
19 December 2012Nodrak updated:
You can now use # to speak over headset department channels. For example say "#e Hello" will say "Hello" over the engineering channel. say ":e Hello" will still work as it always has.
16 December 2012Giacom updated:
You can now create your own solar arrays! Order the solar pack crate and you'll receive 21 solar assemblies, 1 electronic which you can put into an assembly to make it a solar tracker and finally the solar computer circuit board. You will get more detailed instructions in the crate, on a piece of paper. Engineering will also start with this crate to help repair destroyed solar arrays.
Petethegoat updated:
Added a new option to the key authorisation devices. It removes the maintenance access requirement from all doors. It's irreversible, so only use it in an emergency!
15 December 2012Ikarrus updated:
Swapped the locations of the Library and Chapel. Thanks to killerz104 for the remap.
Partial remap of atmos. Monitoring and Refill stations are now the same room.
Toxins Mixing should be working properly again.
12 December 2012Ikarrus updated:
Robotics is now a full Science department.
Completely remapped Research Division, Robotics, Medbay, and the Library.
Partially remapped Cargo Bay, Mining Dock, Engineering, and Atmospherics.
Changed the access of the HoS and HoP. For a list, refer to their respective wiki pages.
Errorage updated:
Miners now have to go through cargo to reach the Mining Dock.
Petethegoat updated:
The Detective's revolver no longer cares about how cool you look. It now spawns in his locker.
Added new inhands for most energy weapons, by Flashkirby!
Giacom updated:
Disintegrate (EI NATH) will leave behind the brain of the victim. Possible productive uses include: trophies, looking awesome as you gib someone and only their brain remains, people to talk to when you get an MMI, pocket brains, a way to get back into the game if the wizard didn't grab your brain and stuffed it into his bag.
07 December 2012Giacom updated:
The detective's scanner was upgraded, it can now scan for reagents in items and living beings. Potential uses include, scanning dead bodies for leftover poison or scanning items to see if they have been spiked.
You can now attach photos to newscaster news feeds and wanted posters.
You can now emag buttons to remove access from them.
The CentComm. Report has been changed so it no longer names potential antagonists. It will just announce the potential round type instead.
05 December 2012Cheridan updated:
Agent cards have been upgraded with microscanners, allowing operatives in the field to copy access levels off of other ID cards.
Ikarrus updated:
The Chief Medical Officer, Research Director, Chief Engineer, and Lawyers now have basic Brig access (corridor only)
Merged Mining and Cargo radio channels into the Supply Radio. To use the supply channel, use :u
Mining Dock remapped to be more compact and closer to cargo.
Giacom updated:
The wizard's fireball spell is once again dumbfire. It will fire in the direction of the wizard instead of having to choose from a list of targets and then home in on them.
02 December 2012Giacom updated:
Added a new artefact called the "Staff of Animation". You can get it in the Wizard's Spellbook. It will animate objects and items, but not machines, to fight for you. The animated objects will not attack the bearer of the staff which animates them, meaning if you lose your staff, or if it gets stolen, your minions will turn on you.
30 November 2012Petethegoat updated:
Janitor has recieved a slightly upgrade mop bucket. The old one is still there too.
Ikarrus updated:
Swapped the locations of the Vault and Tech Storage.
Cargo Techs, Miners, and Roboticists no longer start with gloves. They are still available from their lockers.
28 November 2012Kor updated:
Slimes have replaced roros (finally)! Right now they are functionally identical, but massive expansion of slimes and xenobio is planned. Sprites are by Cheridan.
25 November 2012Giacom updated:
Added new very high level symptoms which are only obtainable in the virus crate. Virus crate will also come with mutagen.
Petethegoat updated:
Removed clown planet! It'll return shortly in away mission form.
Ikarrus updated:
Added Gateway access. Only the RD, HoP, and Captain start with this.
New access levels in the brig:
-Brig access now opens the front doors of the brig, as well as other lower-risk security areas.
-Security access allows you into the break room and equipment lockers.
-Holding Cells allows you to use brig timers and lets you in the Prison Wing.
-The Detective no longer has Security Equipment access.
Significantly increased max cloneloss penalty for fresh clones to 40%.
23 November 2012Giacom updated:
Simplified detective stuff. The high-res scanner is gone and instead the detective's normal scanner will instantly report all fingerprints, dna and cloth fibers in full. This was needed because the system took too long to work with and disencouraged detectives. Not only that, it made detectives less of a threat for antagonists and made possible scenerios, such as framing someone by changing fingerprints with someone else, impratical. To replace the computer, the detective will have a full medical computer with access to it. Not only that, but his useless filing cabinet will be replaced with an empty one for serious investigators. Along with this, are fingerprint cards and built-in PDA scanning, as all of security had access to it which was really the detective's thing. The new scanner will also log every finding and you can print them out as a report by clicking the scanner while it is in your active hand.
You can toggle the pressure of your sprayer by clicking on it while it is in your active hand. With pressure, the sprayer will spray 10 units on the floor, otherwise it sprays 5. You'll need to turn pressure on to spray water on the floor and make it slippery.
AIs in intellicards can no longer move their camera. This will limit them in ability but without making creating and carding an AI to have as a personel door opener impossible.
Telecommunication Busses can now be set to change the frequency of a signal. (Allowing you to say.. set the command channel to broadcast to the common channel).
Telecommunication was changed to be more effecient. Because of this, Relays don't need a broadcaster or a receiver and you can setup a relay on it's own. You can still disable sending and or receiving from the relay's interface.
Zelacks updated:
Plant Analysers now work on seed bags.
21 November 2012Petethegoat updated:
The nuke shuttle can now travel at will, and to any location. When travelling from syndicate space to the station, (and vice versa), it will travel through hyperspace.
Carn updated:
Changed savefile structure. There's a bunch of unused files left lying around so old savefiles will be purged. Sorry for the inconvenience. Many preferences have been moved to the Preferences verb tab. Everything in that tab is persistent between rounds (it updates your savefile, so even DCing won't reset them). Enjoy x
Phol updated:
Added female sprites for most mutant races.
Cheridan updated:
SSU manufacturers have issued a product recall! It seems old models shipped with faulty wiring, causing them to short-circuit.
20 November 2012Kor updated:
Added Exile Implants to the Gateway room. Someone implanted with an Exile Implant will be able to enter the away mission, but unable to return from it. Not only can they be used for getting rid of dangerous criminals, but revs/stationheads count as dead while on the away mission, and traitor/changeling/wizard assassination targets count as dead if they're on the away mission at round end, allowing for those objectives to be completed peacefully.
Added medical hardsuits, sprited by Majorsephiroth. Two of them spawn in EVA. Their most unique/medical oriented feature is being able to hold a medkit in the suit storage slot, allowing you to easily access medicine while keeping your hands free.
19 November 2012Giacom updated:
Malf AIs can only shunt to APCs from their core. Meaning their core needs to be alive before they can shunt to another APC. Malf AIs can start a takeover inside an APC now.
When taking damage, the next sequence of the overlay will show for a bit before reverting to the overlay you should have. This allows you to know you are taking damage without having to check the text screen.
18 November 2012Petethegoat updated:
Ported over BS12 style cameras. They now take a photo of a 3x3 area!
Catatonic people (those that have ghosted while alive) now count as dead for assasinate objectives.
17 November 2012Donkie updated:
You can now deconstruct and construct Air Alarms and Fire Alarms. Read wiki on howto.
Giacom updated:
Medical Cyborgs no longer lose the reagents in their hypospray when switching modes.
Spaceacillin will now help stop the spread of diseases.
You can once again make floors slippery by spraying water. This was done by increasing the amount the sprayer uses, which is from 5 to 10. You can also empty your sprayer's contents onto the floor with a verb in the Object tab.
16 November 2012Kor updated:
Fixed the syndicate teleporter door, making teleport assaults possible. It will once again open when you open the outter door.
15 November 2012Giacom updated:
You can now name your advance diseases! You can't name already known diseases though.
Chemical implants can now hold 50 units instead of 10 units.
13 November 2012Giacom updated:
More work to advance diseases. Please report any bugs to the bug tracker, I have tried everything that I can on my own but I'll need lots of people playing to fix the more minor bugs. You can find a guide to making your own diseases here: LINK!
Reduced the cost to use Hive Absorb from 40 to 20. This is to help encourage people to use this power more and to use team work.
New symptom added! See if you can find it.
You can now remove symptoms from a disease using synaptizine.
Kor: You can once again debrain changelings. They won't make anyone half-lings though, and you won't be able to tell if the body of a debrained changeling is a changeling by putting a player brain in there.
Nodrak updated:
Wizards can no longer cast spells when muzzled. It iss now actually possible to capture a live wizard without constantly injecting them with chloral.
You can no longer take bags of holding or mechs to the clown planet.
11 November 2012Carn updated:
Admin-ranks changes
Lots of changes. This is just a brief summary of the most recent changes; still working on proper documentation.
All admins have access to view-vars, player-panel(for individual mobs), game panel and secrets panel. Most of the things on those pages have their own rights requirements. For instance, you can only use event orientated secrets in the secret panel if you have FUN rights. Debug secrets if you have DEBUG rights. etc.
Spawn xeno and toggle gravity procs were moved into the secrets panel (fun).
This may help with understanding which flags do what. Unfortuanately it's still somewhat vague.
If you have any problems, feel free to PM me at irc.rizon.net #coderbus. I go by the username carn or carnie.
11 November 2012Kor updated:
New cyborg upgrade available for production that requires illegal and combat tech
Summon Guns has a new gun type created by Ausops. It also lets the user know when its been cast now to prevent people trying to buy it multiple times
Grilles are no longer immortal in regards to solid projectiles, you can now shoot out windows.
09 November 2012Giacom updated:
Cyborgs can now ping and beep! (Say "*beep" and "*ping") Thanks to Rahlzel for the proposal.
HULKS WILL NOW TALK IN ALL CAPS AND WILL RANDOMLY SAY HULK THINGS. Thanks to Brotemis for the proposal.
Sorry for the inconveniences with advance diseases. They are working much better now!
An improved APC sprite by TankNut!
05 November 2012Giacom updated:
AIs can now tweak with a bot's setting like a human who unlocked the bot.
05 November 2012Errorage updated:
Being in an area with extremely low pressure will now deal some damage, if you're not protected.
Space suits and the captain's armor now protect against pressure damage
Slightly lowered all environment damage intakes (temperature, oxygen deprevation) to make up for low pressure damage.
Pressure protection finally works properly. Items that protect from pressure (firesuits, space suits, fire helmets, ...) will now properly protect. The pressure damage indicator will update properly based on the pressure effects on you. Black (low) and red (high) mean you are taking damage.
Slightly slowed down the speed at which your body temperature changes if you are in a very hot or very cold area. The speed at which you recover from an abnormal body temperature remains the same.
03 November 2012TankNut updated:
New APC sprite.
New Wraith sprite and jaunting animation.
03 November 2012WJohnston updated:
New Ablative Armor sprite.
03 November 2012Giacom updated:
Airborne diseases will not spread through walls now.
Reduced queen healing rate to 5. The maximum health will be enough.
Aliens can now clear hatched eggs by clicking on them.
02 November 2012Errorage updated:
You can once again travel to the station, derelict, satellite and mining z-levels through space. You will also never loop into the same level on transition - So if you are exiting the derelict z-level, you will enter one of the other z-levels.
01 November 2012Giacom updated:
Aliens now take x2 as much damage from fire based weaponary, instead of x1.5.
Doors are now weaker than walls; so normal weapons can destroy them much more easily.
31 October 2012Giacom updated:
Advance evolving diseases! Virology can now create, mutate and mix advance diseases together. I replaced the two bottles of blood in Virology with the advance disease. I'll write a wiki article soon enough. Here's a tip: Putting mutagen or virus food (a mixture of milk, water and oxygen) in blood with an existing disease will mutate it to gain symptoms. It can potentially lose old symptoms in the process, so keep backups!
28 October 2012Errorage updated:
You can now set your character's age up to 85. This used to be 45.
27 October 2012Petethegoat updated:
Mousetraps are now assemblies.
Added a new crate for cargo to order.
27 October 2012Petethegoat updated:
Player Weekend begins!
Added a camera and hand labeler to art storage.
Added a medical records cabinet to the Detective's office.
Added a safe to the vault. Who'll be the first to crack it?
Nodrak updated:
The CE has a new pet!
25 October 2012Flashkirby99 updated:
Added 18 new hairstyles!
24 October 2012Giacom updated:
Throwing eggs will result in the reagents of the egg reacting to the target. (Which can be a turf, object or mob) This creates possibilities like chloral eggs, lube eggs, and many more.
Aliens can now acid walls and floors! Not R-Walls though.
Facehugger throw range reduced to 5, so aim at humans that are 2 tiles apart from the edge of your screen.
Making eggs is a little more expensive but secreting resin is cheaper. (Both cost 75 now)
Aliens no longer have a random duration of stunning humans, it's a constant value now of the lower based value.
Acid is less random and will be more reliable. Don't bother aciding stuff more than once, as it will waste plasma.
You can now target non-dense items (such as facehuggers) with a gun.
You can now shoot canisters, computers and windoors to break them.
18 October 2012Giacom updated:
As an AI, you can type in the "track with camera" command and get a list of names to show up there. This also works with "list camera" verb. Remember to use space to auto-fill.
Welding goggles have been added. They are like welding helmets but they are for the glasses equipment slot. Science and the assembly line are given a pair.
Thanks to WJohnston for the welding goggle icons.
Small change to the Assembly Line. Instead of six normal flashes, the Assembly Line will instead have two normal flashes and eight synthetic flashes. Synthetic flashes only work once but are designed to be used in construction of Cyborgs.
Nar-Sie put on a few pounds. Thanks HornyGranny.
16 October 2012Giacom updated:
New changeling powers!
Hive Channel/Hive Absorb. Allows you to share your DNA with other changelings, very expensive chemical wise to absorb (download), not so much to channel (upload)! You cannot achieve your objective by sharing DNA.
Mimic Voice! You can form your voice of a name you enter. You won't look like them but when you talk, people will hear the name of who you selected. While you're mimicing, you can't regenerate chemicals.
Extract DNA! A power that allows you to silently sting someone and take their DNA! Meaning you do not have to absorb someone to become them. Extracting their DNA doesn't count towards completing your objectives.
You can now get flares from red emergency toolboxes. Has a 50% chance of a flash-light or a flare spawning.
Flare icon by Ausops!
Thanks to RavingManiac (Smoke Carter), Roros now lay eggs which can grow into baby roros or be used for cooking recipes. Scientists will need to expose the egg to plasma for it to hatch; while it is orange (grown).
A new icon for the map spawned x-ray cameras. Icon by Krutchen.
13 October 2012Giacom updated:
Facehuggers have a new animation, thanks to Sly.
Firelocks, glass-less airlocks and walls will stop heat.
Fires are now more deadly, especially the flames.
Fires will now break windows.
10 October 2012Giacom updated:
Larva grow a little bit faster when on weeds or when breathing in plasma.
8 October 2012Giacom updated:
Thanks to Skasi. Atmospherics has been changed to be made simpler and spawn with the new atmos features, such as the heaters.
Radio headsets can only be heard by people wearing them on their ear slot. This will let us do more fun stuff with headsets, such as a traitor encryption key which can listen to all the channels, but not talk in them.
Kor updated:
A pen no longer spawns in your pocket. Instead, each PDA will spawn with a pen already in it.
5 October 2012Giacom updated:
Aliens can now be harmed by fire. They now also take double fire damage, meaning flame based weaponry is very effective.
Buffed alien facehuggers and eggs. Facehuggers don't go idle anymore, and they attach to anyone who walks past them. Eggs do the same; fully grown eggs will open to potential hosts. If you are still in the range of them, the facehugger inside will leap out and hug you. Removed "activate facehuggers", since it's useless now. Emote "roar" if you want to roar now.
There can be only one living queen at a time, if the queen dies then a drone can take her place as a princess.
Buffed queen regeneration a bit, so it's not the same as her underlings. It's also more important because there can only be one queen at a time.
Aliens don't slip in space anymore.
Hulks don't paralyze aliens anymore, they instead slow them down to a slow crawl. It is very effective for punching aliens out of weeds, so it can't regenerate it's health.
New egg opening and opened egg icons by WJohnston.
Aranclanos updated:
A buncha crud nobody cares about lol Added a light to the airlock wiring interface to show the status of the timing.
You can't fill sprays without being next to the dispenser.
Simple animals no longer freeze to death in places with normal temperature.
Mechs no longer freeze on the spot when they are using the Energy Relay on powerless areas.
Improvements to showers, they now clean gear on beltslot, back, ears and eyes. Showers only clean visible gear.
Replica pods works again! But you can't make potato people without a key or clone people who ghosted alive (Catatonic).
Engiborgs can deconstruct airlocks with their RCDs once again.
You can construct airlocks while standing on another airlock with RCDs.
3 October 2012Agouri updated:
1 October 2012Cheridan updated:
Wizards have a new artifact added to their spellbooks.
30 September 2012Numbers updated:
Readded Volume Pumps - now they work as intended and are constructable
Readded Passive Gates - now they work as intended and are constructable
Readded Heat Exchangers - now they work as intended and are constructable
Added Heater - to warm up gasses to 300C
Pipe dispensers can produce the readded pieces.
New graphics for all of the above - courtesy by Ausops.
30 September 2012Giacom updated:
Airlocks now use the Environmental power channel, since they are airlocks after-all. Meaning, when power is low the airlocks will still work until the environmental channel on the APC is turned off. This applies to all the door control buttons too. Pipe meters now use the environmental power channel. If you have any comments have this change, please let me know in the feedback section of the forums.
26 September 2012Carnwennan updated:
Added new hotkeys. Type hotkeys-help for details or see the drop-down help menu at the top of the game window.
Aranclanos updated:
Mechs are once again spaceproof!
The YouTool machine is now all access
Cutting tower caps in hand no longer deletes the wood, and planks now auto stack
25 September 2012Donkie updated:
Reworked the Piano, now really optimized and new interface!
24 September 2012Petethegoat updated:
Hopefully fixed the stop midis button. It should now stop any midis that are currently playing.
23 September 2012Petethegoat updated:
Fixed an exploit which would allow the janitor to magically mop floors.
Added lipstick~ It's not available on station, as Nanotrasen has deemed it contraband.
If you encounter any issues with computers, notify an admin, or ask for assistance on #coderbus, on irc.rizon.net.
Donkie updated:
Updated the Package Tagger with new interface!
You can now dispense, remove and retag sort junctions properly!
17 September 2012Cheridan updated:
Metroids have been replaced with Rorobeasts. Roros are strange latex-based lifeforms that hate light, fun, and gloves.
17 September 2012Carn updated:
F5 is now a hotkey for adminghosting. F8 toggles ghost-like invisibility for admins.
Catatonia makes you fall down. Admins appear braindead when admin-ghosting.
"Set-observe"/"Set-play" renamed and merged into "Aghost".
"Lay down/Get up" renamed to "Rest"
Closets can't be sold on the supply shuttle anymore
Fixed all dat light
13 September 2012Carn updated:
New Hotkeys (Trial period). Details can be found in the help menu or via the hotkeys-help verb. It's all client-side. It shouldn't intefere with regular controls (except ctrl+A, ctrl+S, ctrl+D and ctrl+W).
10 September 2012Giacom updated:
AIs can double click on mobs to instantly start tracking them.
Important note for server hosts!Important note for server hosts!:
The file /code/defines/hub.dm was moved into /code/hub.dm. To get your server back on the hub, open /code/hub.dm and set the hub variables again. Sorry for the inconvenience.
8 September 2012Carn updated:
Added an additional check to stop changelings sharing powers/becomming un-absorbable/etc by absorbing eachother and then rejuvinating from death.
Cloaked Aliens are now slightly easier to see, so they should avoid strongly lit areas when possible. They can still lay down to become even stealthier though. Let me know what you think, it's only a minor sprite change.
6 September 2012Cheridan updated:
-Changes flour from an item to a container-held reagent. All recipes have been updated to use 5 units of reagent flour for every item required previously. This has a few advantages: The 16(!) sacks of flour previously in the kitchen cabinet have been condensed to an equivalent 3 sacks. Beer is now brewable with universal enzyme, and converting lots of wheat into flour should be less tedious. Also, flour grenades, etc. Because of this, flour is now obtained from the all-in-one blender rather than the processor, and spaghetti noodles are made with 5 units of flour in the microwave.
6 September 2012Giacom updated:
Removed cameras from bots (NOT BORGS). They weren't working well with freelook and I felt that since they weren't used at all, they wouldn't be missed.
3 September 2012Giacom updated:
Cameras has changed quite a bit. They are no longer created from grenade canisters, instead you make them from an autolathe. The construction and deconstruction for them has also changed, so look it up or experiment it with yourself to see how to setup the cameras now. Cameras also get wires, like airlocks and APCs. There's two duds, a focus wire, a power wire, an alarm wire and a light wire. Protip: You can see which one is the alarm wire by pulsing it.
Added a red phone and placed it in the Cyborg Station. Sprite by Pewtershmitz! You'll also find an AI restorer there, replacing the computer frame.
Cameras aren't all X-ray anymore. The AI won't be able to see what room you are in if there's no normal camera inside that room or if there's no X-ray camera nearby..
Cameras get upgrades! Currently there's X-ray, EMP-Proof and Motion. You'll find the EMP-Proof and Motion cameras in the normal places (Singularity Pen & EVA), the new X-ray cameras can be found in the Dormitory and Bathrooms, plus some extra ones to invade your privacy. See if you can smash them all.
Alien Larva can bite simple animals (see: Ian, Runtime, Mice) to kill them and gain a small amount of growing points.
Space travel was tweaked to be more random when changing Z levels. This will stop people and items from being stuck in an infinite loop, as they will eventually hit something to make them stop.
31 August 2012Agouri updated:
Overhauled newscasters. No visual additions but the thing is much more robust and everything works as intended. Wanted issues are fixed. Admins, check out Access News Network under Fun.
30 August 2012Giacom updated:
You can now create an EMP Pulse. Like an explosion, it is the mixing of two reagents that trigger this to happen. I will tell you the first required reagent. Uranium. Have fun!
I have made most chemicals need 3-5 or more chemicals in order to react to a turf. For instance, you need at least 5 units of thermite splashed on a wall for it to burn down."
The EMP kit, that you can buy through the uplink, has two more grenades in them now. Making the box full of EMP grenades!
Changed the EMP grenade's range to be much bigger.
29 August 2012Nodrak updated:
Mice now work with the admin player panel. Admins can now turn players into mice with the 'Animalize' button in the player panel!
Space bear AI no longer runs when a player is controlling it. Admins can now turn players into space bears with the 'Animalize' button in the player panel!
The holodeck beach program once again has a beach.
The nuke op shuttle floor was pressure-washed a few days ago. We have since re-painted it with nanotrasen blood. Sorry for any confusion.
28 August 2012Giacom updated:
You can now toggle the bolt light of airlocks. An extra wire, that controls the airlock's bolt light, has been added.
Aliens can now tell who is and who isn't infected. They get a special facehugger icon that appears over mobs that have been impregnated.
Cameras have temporary X-Ray for the time being.
August 26, 2012Nodrak updated:
Admins now have an 'Animalize' button on a mob's player panel. This button allows admins to turn players into simple animals.
There are a few exceptions. Mice, Parrots, Bears and Space Worms all have issues that, until fixed, prevent me from allowing players those transformations.
August 25, 2012Carnwennan updated:
New lighting. It should look and feel the same as the old lighting whilst being less taxing on the server. Space has a minimum brightness (IC starlight) and areas that do not use dynamic lighting default to a lighting level of 4, so they aren't dark, but they aren't superbright. Replacing turfs should preserve dynamic lighting. Singulo/bombs should cause a lot less lighting-related lag. There are some minor known issues, see the commit log for details.
Admins can now access most controller datums with the "Debug Controller" verb. Time to break all the things!
Supply shuttle now uses a controller datum. This means admins can see/edit supply orders etc.
Changeling fakedeath can be initiated after death again. Next time you want something reverted, just ask rather than being obnoxious.
Giacom updated:
AIs can now look around like a ghost with the exception that they cannot see what cameras cannot see. Meaning if you're in maintenance, and there's no cameras near you, the AI will not know what you are doing. This also means there's no X-Ray vision cameras anymore.
AIs can add links to Telecommunication Machines. Added some cameras for areas that should have it but instead relied on cameras nearby for vision.
Choking has been changed. You have to stand still while lethally choking someone. It takes time to get into that lethal choke. When you are lethaling choking someone, they are still concious until the lack of oxygen knocks them out.
trubble_bass updated:
Nerfed the Neurotoxin drink, it is now less effective than a stunbaton. But more effective than a Beepsky Smash.
Updated descriptions on various cocktails to be more accurate or more relevant to the drink itself.
August 24, 2012Sieve updated:
Floorbots now actually pull up tiles when emagged
All helper bots (excluding MULEs) have an access panel and maint panel, access being for behavior and maint for internal work
To open the maint panel, the access panel needs to be unlocked, then you use a screwdriver. There you can emag/repair it to your heart's content. (Emagging the access panel will also unlock it permanently)
Helper bots are now repaired by using a welder when their maint panel is open
August 23, 2012Nodrak updated:
In-hand sprites once again update correctly when equipping items.
August 16, 2012Errorage updated:
Changes were made to how heating and cooling of humans works.
You must wear both a space suit and space helmet to be protected from space! Likewise you must wear a firesuit and a fire helmet to be protected from fire! Fire helmets are red and white hardhats, found in all fire closets.
Fire suits now only protect from heat and space suits only protect from cold, so make your choice count.
August 14, 2012Sieve updated:
DNA modifiers can be used if there is no occupant, primarily to handle the buffer.
Ion Rifles are only effected by max severity EMPs, so AOE from its own shot won't effect it
Pepper Spray fits on Sec belts again
August 11, 2012Sieve updated:
Turrets now properly fire at simple_animals.
Borgs, AIs, and brains/MMIs can be sacrificed by cultists.
Grenades now automatically set throw on again.
August 6, 2012Dingus updated:
Library has been redesigned. It's a whole lot more classy now.
Significant changes to Medbay. CMO's office is more centralized, genetics has a new exit into cryogenics, and a new break room has been installed
August 4, 2012Icarus updated:
Changes to Med-Sci south and surrounding maintenance areas. Virology is more isolated and Science gets a new Misc. Research Lab.
Atmos techs get construction access now to do their little projects in.
Transformation Stings now work on living humans.
August 2, 2012Errorage updated:
Gas masks now protect you from reagent smoke clouds
Changed the 'black overlay' you get when paralyzed, blind or in critical condition to include a small circle around you.
Dramatically lowered the amount of damage you get per breath while in critical condition. Critical condition now lasts for about 5 minutes if nothing is causing you any additional harm. This in combination with the new black image overlay is an attempt at making doctors more willing to help.
Icarus updated:
Borgs now have flashlights to allow them to see in lightless areas
Changes to Medbay: The sleeper and storage rooms have been swapped around. Hopefully this leads to more healing and less looting.
August 1, 2012Sieve updated:
Borgs can now have an encryption key installed into their internal radios. Simply ID, open the panel, and use the key to insert it (Screwdriver to remove)
Due to that as well, borgs have a 'Toggle Broadcast Mode' button for their radios, which changes the broadcast type between station-bounced (Non-reliant on TComms), and subspace (Required for department channels)
Also changed the binary chat for consistency, now for the prefix is ':b' for everyone, not just one for humans and one for borgs/AIs/pAIs
Based on feedback, Nuke Op pinpointers now automagically change between shuttle and disk mode when the nuke is armed or disarmed.
01-August-2012Carn updated:
Please update your BYOND clients! Ideally everybody should be running the latest version of byond (v496). People who fail to update to at least version 494 within a month's time may find themself unable to connect. Currently our code has no restrictions at all, which is rather bad. By getting the user-base to keep their clients up-to-date we can make use of newer BYOND features reliably.
Giacom updated:
I've made some adjustments to the Fireball spell. I've changed it to shoot in the player's facing direction instead of you having to pick a name from a list. It will explode upon contact of a person, if it hits an obstacle or if it shoots for too long. To make up for the fireball not being able to go diagonal I've shortened the cooldown to 10 seconds. It still can hurt you badly and knock you down if you shoot it at a wall. Lastly, it now lights up so it'll show up in dark rooms easily.
31 July 2012Giacom updated:
Removed passive throwing. You need at least an aggressive hold of the mob before you can throw them.
New map changes by Ikarrus. AI Upload Foyer is now Secure Tech Access, and the outer door only requires Bridge access. Attached to it are two new rooms: The messaging server room and the communications relay. The comms relay room runs off its own SMES unit like the AI, so it won't be affected by powersinks
29 July 2012Giacom updated:
All radios now only work in their Z level. This means that the CommSat has a few more additions to work with this change. There is now a new Telecomms Machine called the Relay which allows information to travel across Z levels. It it then linked to a new machine called the Hub, which will receive information from the Relays and send it to the buses. Because every Z level needs these relays, which are linked up with Receivers/Broadcasters, every Z level will get one. There is one in the station, in the RD's office, one in Telecomms as always, one in the Ruskie station which is turned off and hidden from the HUB's linked list. The last one is in Mining but the location for it has not been decided yet.
PDAs now need to be in a Z level with a functioning Relay/Comms Network in order to send messages. It will also send uncompressed (scrambled) messages like you would with the ordinary voice messages.
Added some of WJohnston's sprites. Added a new mining borg sprite, Added a new high tech security airlock, Added the new telecomm sprites for Relays. Hubs were given old Bus sprites.
29 July 2012Errorage updated:
You can now use crayons to color eggs
Mice have invaded the station!
26 July 2012Giacom updated:
Added a new mushroom for Hydroponics, the Reishi Mushroom! It is obtained like any other mushroom and it has relaxing properties.
July 25, 2012: The day of updates!Nodrak updated:
Attacking mobs with items will now give new messages. Instead of "Monkeyman was attacked in the head with a wrench by Nodrak." it will read "Monkeyman was bashed in the head with a wrench by Nodrak." Diffrent items have diffrent verbs and some have multiple verbs.
Cultists can now read what words a rune was made with by examining the rune. Due to an error in the code, this was not possible before.
Clowns no longer have practice lasers or staves of change blow up in their face due to clumsyness.
Engineering cyborgs can now actually repair a cut AI wire in APCs.
I've removed a ton of pointless checks and redundant loops from metroid's which have been causing lag due to how often they get called. If metroids are behaving strangly ping me in #coderbus
Sieve updated:
Made a 'default' save slot (D), and whenever you connect it automatically selects the default slot to load from, but manually selecting a different slot will allow you to play on that one before it returns to default.
Added the ability to name your save slots with the '*'. Names can be up to 16 characters and contain letters, numbers, and basic symbols
The preview icon on the preference screen now takes into account any job you have set on high, and dresses up the icon accordingly. If assistant is set to 'yes', or AI/Cyborg are on high it will put the icon in a grey suit (So you can still customize).
Nuke Ops get a new pinpointer, changing modes with the verb will switch between pointing to the disk, and pointing to the shuttle. Also provides a notification when you leave the station z-level
Reworked how MMI Life() was done, now they will never lose consciousness, and many less things affect them now(Like deafening/blindness from explosions). However, they are vulnerable to EMPs, but all damage is temporary.
Clowns will no longer be killed trying to use holo eswords
Major tweaking to try and optimize many operations on the game's backend. Hopefully, this will reduce a large amount of lag by steamlining CPU-intensive operations, but at the same time there was so much changed that there is no real way for a small group to test everything. If anyone spots a bug involving being unable to 'find' mobs, characters, whatever, then put it on the issue tracker or at the very least let #coderbus know. We can't fix shit unless we know about it.
Icarus updated:
Players not buckled in when the emergency shuttle/pod starts moving get will get knocked down.
Added a YouTool vending machine to primary tool storage.
24 July 2012Errorage updated:
Both the chef and bartender have access to the bar area so both can serve if the other is incompetent or does not exist. Bartender's shotgun and shaker were moved to his back room and the booze-o-mat is now ID restricted to the bartender.
Added powercells into vending machines in engineering
Gave two beartraps to the janitor for pest control purposes................
22 July 2012Errorage updated:
Mech toys can now be redeemed at the quartermaster's for a great reward! If you collect the full set of 11 toys you should put them in a crate and send them to centcom via the supply shuttle.
Supply shuttle arrival time reduced to 2 minutes
Hopefully fixed the toy haul problem which made it possible to get a million toys from arcade machines.
Giacom updated:
You can now make newlines with your PDA notes.
You can now research and build the Light Replacer.
You can now store donuts in the donut box. The next donut you pull out will be the last one you put in.
APCs will auto-turn on if there is enough power in the grid, even if the powercell is below 30%. The APC needs to be charged for a long enough time before it starts turning equipment on, to avoid spazzing out. If you have any problems with it, such as equipment turning off and on repeatedly then please make an issue report with a screenshot of the APC.
18 July 2012Giacom updated:
Added the Light Replacer. This is a device that can auto replace lights that are broken, missing or burnt. Currently it is found in the Janitor's closet and Janitor Borgs can equip it. You can refill it with glass, or if you're a Cyborg, just recharge. It is emaggable and will replace lights with rigged lights. The light's explosion was nerfed to help balance it and it is very noticable when you are holding an emagged Light Replacer.
The Janitor's equipment locator, on their PDA, will now tell you the direction of the equipment.
17 July 2012Icarus updated:
Added department satchels
Added Captain's Backpack and Satchel
Added three new hairstyles by Sly: Gelled, Flat Top, and Pigtails. Hair list has also been sorted by grouping similar styles.
Giacom updated:
Added a new wire for Cyborgs. See if you can figure out what it does.
You can now fill any container with a sink. You can change the amount to fill, from sinks, by setting your container's transfer amount.
14 July 2012Carn updated:
All living mobs can now ghost whenever they want. Essentially making the suicide verb obsolete. If you ghost whilst still alive however, you may not re-enter your body for the rest of the round.
Humans can no longer suicide whilst restrained (this is purely to prevent meta whilst I finish up the new FUN suicides)
Fixed dem evidence bags. Fixed metroids getting at it like rabbits. Fixed stuff like welding masks not hiding your face. Bunch of other things
Willox and Messycakes updated:
pAI Emoticons! Allows each pAI to set their screen to display an array of faces! Click on 'Screen Display' in the pAI OS for a list.
Saturday July 14th 2012Giacom updated:
Added Russian Revolvers. This is a special Revolver that can only hold a single bullet randomly in it's chamber. This will allow you to play Russian Roulette with your fellow crew members! You can use it like a normal gun but you will need to cycle through the chamber slots until you hit the bullet. Only admin spawnable.
Friday July 13th 2012Carn updated:
Added FLOORLENGTH HAIR. YEESSSSSSSS!!!! :3 If you like it say thanks to Ausops for fixing it up. Credits to Powerfulstation for the original sprite.
Giacom updated:
Save Slots! You can now have separate save slots for different character setups, with a customizable maximum of 3 slots per account. If you are wondering, you will not lose your old saved setup.
The character setup screen was updated to look nicer and to fit on the screen.
Icarus updated:
Added new Dwarf and Very Long hairstyles. Dwarf hair and beard by SuperCrayon.
Thursday July 12th 2012Giacom updated:
pAI gets a better PDA that can actually receive messages from people. They can also instantly reply like everybody else now and they can toggle their receiver/signaller/ringer.
You can show the AI the notes on your PDA by holding it up to a camera. When you show up a paper/pda to the camera the AI can now click on your name to go to you, if you're near a camera. People who are Unknown will not have a link; which would've allowed the AI to track them.
Made the" common server" and the "preset right receiver" listen for frequencies 144.1 to 148.9. This will allow people to use different frequencies to talk to eachother without bothering the common channel. It will also allow Revs and Cultists to work with each other; everything is still logged though so it still has risks.
Increased the maximum frequency limit for handheld radios and intercoms. It will give you the option to just use station bounced radios on a higher frequency so that anyone with a headset can't simply tune in.
Created an All-In-One Grinder that is suppose to replace the blender, juicer and reagent grinder all together. Meaning any department that has a juicer, blender and grinder will instead get this. It will help people be more independent from Chemistry by recycling foods and plants.
Wednesday July 11th 2012Nodrak, Cheridan and Icarus updated:
Added a couple of Emergency Shield Projectors to Engineering secure storage.
Note: Credit goes to Barhardar for the original code and functionality.
These devices can be used to quickly create an air-tight seal across a hull breach until repairs can been made.
Wrench them in place and activate them near a hull breach. The shield should extend to all space tiles in range.
They can be (un)locked by engineering IDs and can also be emagged and otherwise malfunction. As they can not be constructed, you can repair damage and malfunctions by opening the panel with a screwdriver and replacing the wires with a cable coil
Giacom updated:
Chemistry update: Pills can now be ground up in reagent grinders. You can now put custom amounts of reagent into things using chemmasters. Can now load pill-bottles into chemmasters for mass pill-production.
Carn updated:
Clicks on inventory slots with items in now act like a click on the thing in that slot. So clicking smaller things (like pens) is easier and you can remove clothing that borks/goes invisible. Please continure to report those kinds of bug though please. Thanks x
Can no longer interact with your inventory with a mech.
Errorage updated:
You can now only adminhelp once every 2 minutes so please provide all necesary information in one adminhelp instead of 5! Also reply to admins in PM-s and not additional adminhelps.
Saturday July 7th, 2012Icarus updated:
A basketball simulation is now available at the holodeck. Credit to Sly and Ausops for the sprites.
Friday July 6th, 2012Giacom updated:
Bottles can now be broken over people's heads! To do this, you must have the harm intent on and you must be targeting the person's head. This change affects alcoholic bottles only. It does not change pill bottles or chemistry bottles. Helmets help protect you from damage and the regents of the bottles will splash over the victim.
AI's now have access to a PDA. Note: It is not PDA-bomb-able
Health analyzers and medical PDAs now give a time of death when used on corpses.
Thursday July 5th, 2012Carn updated:
Alien larva now chestburst even after their host has died.
Aliens can now slap facehuggers onto faces so they can infect mobs which lay down (or those stuck to nests).
Aliens can now slash security cameras to deactivate them.
Wednesday July 4th, 201239kk9t & Carn updated:
Added alien nests. They're basically beds made of thick sticky resin which aliums can 'stick' (buckle) people to for sexytimes
Weed nodes are no longer dense.
Queens can secrete resin for walls/nests/membranes
Various bugfixes
Saturday June 30th, 2012Icarus updated:
Added Petethegoat's basic mirrors to the map. They allow you to change hairstyles.
Remapped Bar, Theatre, and Hydroponics. Bar and Kitchen are now more integrated with each other.
Thursday, June 28thNodrak updated:
I'm currently working on cleaning up and moving around a large portion of the mob code. These changes do not directly affect players; HOWEVER, bugs, oversights or simple mistakes may cause problems for players. While I have tested as much as I can, there may be some lingering bugs I have missed.
This part of the mob code cleanup mainly focuses on damage variables and procs. So if you suspect something related to taking, dealing or examining damage is not working as intended please fill out an issue report here and be as detailed as possible. This includes what you were doing, steps to reproduce the problem, who you were doing it to, what you were using ect... Thank you.
Carn updated:
Alien hunters will now cloak when using the 'stalk' movement intent. Whilst cloaked they will use up their plasma reserves. They can however cloak as long as they like. Using the Lay-down verb will allow them to remain cloaked without depleting their plasma reserves, hence allowing them to lay ambushes for unsuspecting prey. Should a hunter attack anybody, or get knocked down in any way, they will become visible. Hopefully this allows for more strategic/stealthy gameplay from aliens. On the other hand, I may have totally screwed the balance so feedback/other-ideas are welcome.
Removed the invisibility verb from the alien hunter caste.